Amazing renderings and animations… In minutes.

KeyShot is an entirely CPU based standalone 3D rendering and animation system for 3D data. It has been designed to take the complexity out of rendering realistic images. KeyShot is used by designers, engineers and CG professionals worldwide to quickly and easily create realistic images and animations of their 3D models. Compatible with all CAD software it can be used for assisting with communicating early concepts, making design decisions and creating marketing and sales images.

KeyShot gives you the ability to communicate early concepts direct from your CAD software, Solid Edge, SolidWorks, Inventor it doesn't matter which as it can open all file formats direct.

KeyShot is widely recognized as the easiest and most powerful rendering and animation software when it comes to selling a concept, internal presentations, digital prototyping, and creating sales or marketing images – all from your 3D data.

Marketing departments are quickly adopting KeyShot for its ability to create photo-realistic images for sales and marketing activities long before the product exists. Eliminating prototype costs and subsequent costs with photography.



Simple interface

Simple interface

KeyShot’s simple user interface is minimal, but powerful, with all the options you need for advanced visualization and none of the clutter to impede workflow.

Rendering Speed

Rendering Speed

The speed you have within KeyShot cannot be compared. Whether your on a small laptop or a networked server with multiple CPUs, KeyShot will use all the cores available.

Powerful Animation

Powerful Animation

The KeyShot Animation system is a new streamlined approach to quickly creating fluid product animations with real-time update and playback to see it all as it’s created.

Advanced Features

Advanced features

KeyShot Pro level features deliver advanced capabilities that deal directly with product development workflow and conceptualization for ultimate visual satisfaction.


Key Features

Realtime Raytracing

Realtime Raytracing

KeyShot is the first real-time ray tracing and global illumination program that uses a physically correct rendering engine certified by the CIE (International Commission on Illumination). Whether you are creating 3D renderings or animations, you see everything happen instantly, in KeyShot’s realtime raytraced viewport, decreasing the time it takes to create photorealistic 3D images.

Instant Real World Lighting

Instant Real World Lighting

Drag and drop lighting environments to see the change in shadow, highlight and reflection immediately. All of the environmental lights inside KeyShot can accurately simulate differences in brightness from a simple LED all the way up to the intensity of the sun and cast shadows accordingly. And to get you started, there is no initial lighting setup necessary for you to achieve immediate realistic lighting.

Scientifically Accurate Materials

Scientifically Accurate Materials

All KeyShot materials are scientifically accurate and have physical properties based on real world materials. The material types contain only the properties necessary for creating that specific type. For example, you won’t find a property under the “Glass” material that will make it look like a metal. This makes setting up realistic materials extremely easy, foolproof and faster than ever.


64-bit architecture

64-bit architecture

KeyShot is built on 64-bit architecture giving you the power and ability to utilize more than 4 GB of both virtual and physical memory with any modern 64-bit system. KeyShot is cross-platform compatibly and can be used on both Microsoft Windows and Apple computers.

CPU Powered


KeyShot is 100% CPU-Powered. You won’t need any special hardware or graphics card. KeyShot takes full advantage of all cores and threads inside a computer. As your computer gets more powerful, KeyShot becomes faster. The performance scales linearly with the number of cores and threads in your system.


Interactive Labeling

Labels are designed for easy placement of logos, stickers or images that need to be placed freely onto a 3D model. Common image formats are supported such as jpg, tiff, tga, and png. Multiple labels can be added to a material and each label has its own mapping type. Images with transparency are supported as well.Interactive Labelling


Bump maps are images used to create fine details in materials that would be unrealistic to build into the model. Brushed metals and textured plastics are easily created using bump maps. Any common format color or grayscale image can be used as a bump map. With these images the bright and dark areas are interpreted as high and low spots on the surface.Bump-mapping


Render Queue

The render queue is used to batch process image and animation rendering. You can simply add an image or animation “job” to the queue from various files throughout the day, then click the “process queue” button to start the queue rendering. Each job records the state of the scene and all render settings. The system can be left for the night to process the jobs.Render Queue

Network Rendering

The network rendering system allows you to take advantage of multiple systems for rendering images and animations. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organised into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.Network Rendering


Live Linking

Live linking allows seamless model updates between the modeling software and KeyShot, without having to reassign materials, set up animations again, or update settings. Transfer your design from PTC Creo, SolidWorks, or Rhino to KeyShot. Assign materials and animations, continue modeling and push over changes to KeyShot. Changed parts will be replace and updated with the new parts and all materials and animations will be maintained.Live Linking

Import options

With over 20 supported 3D file formats, KeyShot imports the largest number of file types of any 3D rendering software. Along with being able to handle large data sets and different file types, KeyShot provides options to make sure your data is imported accurately and ready to apply materials. With plugins for 3ds Max, PTC Creo, Pro/ENGINEER, Rhinoceros, SolidWorks and SketchUp, import capabilities are extended even further.

Import Options




  • Desktop rendering for everyone

  • Fast to learn

  • No expert knowledge required

  • Results in minutes, not hours

  • Replace snapshots with photographs

  • Eliminates prototypes and design samples

  • High-resolution images for advertising without manufacturing marks (scratches, surface irregularities etc.)

  • Minimises time and cost-effective photo shootings

  • SOLID Applications are a Gold Star Supplier


Who Uses KeyShot?


Downloads & Trial


KeyShot Trial Request

To request your trial of KeyShot, please complete the form below. You will receive an email by return, which will include your KeyShot trial serial number and links to download the product.


In order for us to respond to your enquiry, you must consent to receive communications from SOLID Applications, by checking this box. This option will only allow us to respond to your enquiry, so you will not receive any marketing communication.

We would also like to occasionally send you details of promotions or news we may have in the future, when we feel they may be of interest to you. You will be given the option to unsubscribe every time, but we will never bombard you with emails. If you are happy for us to do this, please tick this box.

* Before clicking submit, please ensure you have ticked the "I'm not a robot" box, without this ticked we will not receive your enquiry.


KeyShot Trial User Area

A selection of KeyShot tutorials to get you started.


New in KeyShot 7

KeyShot 7 – Amazing visuals. In real-time.

KeyShot 7 brings you more ways to create, more material possibilities, and more lighting control, with the real-time speed and the flexibility you need in the most advanced 3D rendering and animation platform available. Less time tweaking settings. More time creating. Go from model import to amazing visual, in minutes, in real-time–just the way it should be.

More Ways to Create

Create the way you want right from the beginning. Use KeyShot Studios to set up different Camera, Environment, Model Set, and Multi-Material combinations in one scene, then present your model and material variations in the new KeyShot Configurator.

More Material Possibilities

New options are available for many existing materials and new Cloudy Plastic and Measured materials are here. Textures now offer Tri-planar and Tiled UV mapping, while more control is added with new 2D Procedural Texture options. 

More Lighting Control

With the new Environment list, HDR export and improved Ground, you have more control over your lighting. Take care of everything in one place with the integrated HDRI Editor full of new enhancements.

More Flexible User Interface

You have more flexibility in the KeyShot user interface with the ability to create your own Workspaces, reorder tabs, preview parts in the scene tree, and enjoy an improved experience on a 4k display.


UI Customization

In KeyShot 7, users can customize tab order, tab visibility, tab state, along with window, toolbar and ribbon position then save custom UI arrangements as Workspaces. Additionally, users now have complete control over hotkeys, the ability to change or add new hotkeys or specify camera control options that match supported 3D modeling software.

Custom Tabs

Each tab on the KeyShot Project and Library windows can now be hidden, reordered or undocked.

Custom Ribbon

Set up the KeyShot Ribbon to display only your most used tools for faster, more convenient access.

Custom Hotkeys

Complete customization for all KeyShot hotkeys and additional quick presets for 3D modeling software view control.

4k Support

Enjoy a clean, crisp user experience with full 4k resolution support in KeyShot 7.

Color Picker

Quickly toggle gamma corrected values or apply image gamma to color swatches and color picker settings.

Scene Tree Preview

A new hover state preview for Scene Tree Items displays the model to speed up search and selection.

New Material Types

KeyShot 7 introduces several new material types and updates. The new Cloudy Plastic material type contains light-scattering particles to replicate complex, scientifically accurate materials such as Polycarbonate or ABS. The new Measured material type allows users to load measured material files in .axf or .xml format. The Metal material type now includes options for Color and 13 scientifically accurate metal presets while other material types have been updated with unit-aware settings and greater control over material settings. Along with the new material types, the KeyShot library presets for materials have been completely updated.

Metallic Paint

Create deep, rich candy coats with the new texturable clear-coat color with complete control over clear-coat thickness.

Toon Material

More control over contours and the ability to change shadow color and texture or change the visibility of shadows produced by light materials.

Material Templates

Material templates have been completely updated to make it faster and easier to setup and apply materials across all parts at import.

New Texture Mapping

Apply textures faster with the new interactive mapping tool. Apply textures using Tri-planar, Tile UV or apply video maps.

New Procedurals

Color and Number Fade animations now make it possible to quickly adjust material colors or settings, change materials opacity or fade lights.

Unit-Aware Settings

Adjust your material and texture settings using actual values based on the units set for your scene.

New Texture & Label Mapping

Texture Mapping has been completely refreshed for KeyShot 7. Updates include unit-aware settings, an improved interactive mapping tool and the ability to center a texture on the model or part. The new Planar mapping type is more versatile, replacing normal projection and planar mapping while providing the ability to control depth of planar projections. Tri-Planar, Tiled UV and Video Map have been added, with cylindrical mapping vastly improved and new procedural brush, mesh and weave textures available.

Environment Updates

More scene lighting capabilities come with the addition of a new Environment list expanding the number of HDRI Environments that can be added to a single scene. With this, users can quickly toggle between different environments or drag and drop new environments into the list. The HDRI Editor is now integrated into the Environment tab and users can export a scene as a HDR or EXR to import and use in other scenes.

Integrated HDRI Editor

The KeyShot HDRI Editor is now integrated in the Environment tab for a more fluid environment editing experience.

HDRI Gradients

Gradients have been added to the HDRI Editor for both HDRI light pins and as an additional background option.

HDRI Export

Set up your lighting and save it out. KeyShot 7 now allows you to export your HDRI environments in HDR, EXR and HDZ formats.

Interactive Sun & Sky

Drag and drop positioning of the sun with additional settings to dial in your own Sun & Sky environment.

Occlusion Ground Shadows

Quickly and easily toggle occlusion ground shadows on or off.

Reflection Contrast

The ground material in KeyShot 7 now allows complete control over the ground material reflection contrast.

Real-time VR Rendering

Real-time VR rendering and output is available with the support for Stereo Perspective Cameras, Stereo Spherical Maps, and Stereo Cube Maps. This includes support for real-time view through both Oculus Rift and HTC Vive head mounted displays.

KeyShot Configurator

The KeyShot Configurator, debuted at KeyShot RenderWorld with Axalta utilizing the KeyShot Configurator at the new Axalta Customer Experience Center, is a tool available for KeyShot Pro that allows users to present model and material variations in real-time for design reviews and/or interactive point-of-sale displays. The KeyShot Configurator Wizard guides the user through quick setup of Parent Models, Components and Component Groups and allows them to select Material Variations, Studios and define layout options for the interactive presentation mode.

Panoramic Lens

Enable Panoramic Lens to use Spherical or Cube Map mode in real-time or render out to create spherical EXR images to use as environments to light other scenes or load in VR.

VR Headset support

With support for VR headsets, including HTC Vive and Oculus Rift, experience real-time VR within KeyShot or output your stills and animations to view using your VR hardware.


KeyShot Studios are an all-new feature to create and save scene variations in one file for quick presentation, with a combination of cameras, environments, models or materials.

Model Sets

Create different variations of models and parts in a single scene show models in different states or using different materials.


Apply any combination of different materials to any part to facilitate non-destructive material swapping, variations and color studies.

Walkthrough Mode

More control in Walkthrough Mode with collision detection to prevent walking through objects with simple sensitivity control.

Additional Features

Many other new features are available in KeyShot 7. The KeyShot resource library has been completely updated to use unit-aware materials and procedural textures. The user has a new adaptive performance mode option to speed their workflow along with the ability to re-tessellate imported models and copy the position of one model to that of another. Animation updates support the ability to add video animations as textures to objects and the support of Alembic files for the import of deformation animations. Studios is a KeyShot Pro feature that allows users to combine and save scene variations in one file for quick creation and presentation. Additionally, KeyShot Network Rendering has been completely rebuilt from the ground up to bring large companies and render farms more flexibility, more efficiency, and more customization.



Now with animation module – Make your renderings come alive!



Why KeyShot for Animation?

Luxion’s revolutionary new patent-pending 3D Animation system brings a whole new level of creating animations quickly and easily to your product development pipeline. KeyShot doesn’t rely on inserting and managing keyframes. Instead, apply individual transforms (rotations, translations, etc.) to set up new animations with a click of button, and update materials and lighting as the animation plays.

How it works

Rather than relying on keyframes, we have developed a new method of applying animation objects to your model that simplifies the creation and editing of animations for 3D data. Simply select the object or camera animation to apply and see the animation instantly appear in the timeline. Adjust settings, easing and duration to objects and groups of objects, then render your animation as easily as an image.


KeyShot Animation… animate with ease.

KeyShot Animation puts the power of creating product animations for product presentation, assembly instruction, rich media material and more. Display the functionality of a prototype or create animated visuals to compliment product portfolio on web, kiosk or mobile device.


KeyShot Animation Features

  • Available for all KeyShot versions

  • Animation transform offsets (patent pending): Rather than relying on keyframes, KeyShot relies on individual object and camera transform offsets that can be combined, copied and linked to deliver a fully featured animation.

  • Single application and environment: The animation capabilities have been built directly into KeyShot.

  • Animation in a realtime raytraced environment: Setup, edit, and playback inside realtime raytraced environment, just like when setting up a scene in realtime for still image creation.

  • Realtime Interaction: Full interaction with camera, lighting and materials during animation playback.

  • Animation wizard: Step by step guide for first time users

  • Copy and paste: Animations can be copied from one object to another and linked

  • Helper objects: Select any part or assembly as rotation center

  • Camera animation types: Orbit, Incline, Zoom, Translate

  • Part and object animation types: Turntable, Rotation, Translation

  • Fast preview output: AVI, MPEG

  • High quality render output: AVI, MPEG, Flash, individual frames including Alpha channel



KeyShot 3 Ring Animation

KeyShot 3 Gear Animation




What is KeyShotXR?

KeyShotXR (formerly KeyShotVR) is patent-pending technology that delivers interactive, touch-enabled viewing across desktop, laptop or mobile devices and enables you to provide a richer experience for product portfolios, presentations and design reviews.

Through this integrated KeyShot add-on, high-quality, interactive product visuals can be created directly inside KeyShot, with all the assets provided to have your visuals on the web in minutes.

All content can be viewed using your mouse or finger on touch-enabled devices and does not require a browser plugin to work. With no dependence on WebGL you can deliver the highest-quality product experience possible across the widest range of devices. See what makes KeyShotXR different.

360° Spherical Experience

KeyShotXR goes beyond simple turntable views. With KeyShotXR you can create true, fully spherical 360° product experiences.

View every angle of a product or use the camera as a pivot point to create a first person point-of-view or panoramic shot. The KeyShotXR Wizard walks you through and lets you preview the KeyShotXR before hitting render.

Touch Gesture Control

Provide a deeper, more accurate look at product details with the ability to rotate or zoom in and out through touch interaction. The zoom level is set when you create the KeyShotXR and the highest image quality is always preserved when viewing.



Animated Product Visuals

With six different KeyShotXR types including animated KeyShotXRs, capture the detail in animations that illustrate product functionality.

iBooks Support

Go beyond the web and deliver interactive product experiences to customers on iOS devices through Apple iBooks. KeyShotXR supports Apple iBooks with one-click creation of an iBooks widget for both iPad Retina and iPad Mini.

Advanced Features

With advanced features like rotation damping, mouse sensitivity, zoom and FTP deployment, creating and sharing interactive product visuals becomes simple.

Features & specifications

All KeyShotXR Features

With the features in KeyShotXR create high-quality, touch-enabled, 3D rendered content capable of being displayed in any web browser with no plugin required.

KeyShot features:
  • 6 KeyShotXR types: Turntable, Hemi-spherical, Spherical, Tumble, Animation, Custom
  • Output: jpg, png
  • Zoom/Fullscreen options
  • Set horizontal/vertical frames
  • Set start and end angle interactively
  • Unlimited output resolution
  • Adjustable rotation damping
  • iBook widget creation
  • Render queue support
  • Network Rendering support
  • Background render support
  • Realtime feedback: play, tweak, etc. for desired result during setup
  • Compression quality control: small size with highest quality images
  • Floating license: KeyShotXR can be checked out separately when checking out a floating license.
Web browser features:
  • Zoom in/out
  • Fullscreen mode
  • Responsive sizing
  • Automatic upload to FTP server
  • Touch enabled: rotate, zoom, pan
  • Customizable play and resize buttons
  • Progressive loading: rotate images as soon as they start loading
  • Customizable settings to adjust user experience: rotation damping, mouse sensitivity, zoom in/out, start frame, LOD



Click here to see an example of interactive 3D content created with KeyShotVR.



Network Rendering

Why KeyShot Network Rendering?

The KeyShot network rendering system allows you to take advantage of multiple systems for rendering images, animations, and KeyShotVR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.

How it works

The network rendering system consists of three elements: master, slaves, and queues. The master system manages the network rendering. The slave systems do the actual rendering of each job. The queue program shows the jobs that have been submitted to the network rendering system. After the job is submitted, the queue can be closed or disconnected from the network.


User management


Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user management system.


Slave management


Manage your slave computers, scheduling them for use at specific times or days. Set the number of cores allowed for each slave and see immediately what computers are allocated for use, with the ability to utilize computer power without KeyShot being installed.



How Many Cores Do You Need?

Whether you need 32 cores to increase the speed of your smaller rendering processes or 256 cores to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.


KeyShot Network Rendering Features

  • Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system

  • Easy to install and administer – simply install, and follow the instructions.

  • New updates will be downloaded from within the network queue

  • Network Render queue – everyone can send jobs to the network for rendering.

  • User system – allows for user accounts to have manageability over current jobs in queue

  • Slaves will be connected automatically by sending packets across the network for detection by the master for connection

  • Queue shows current frame being rendered and remaining time of job

  • Jobs can be prioritized within the queue

  • Supports an “unlimited” number of slaves with any number of cores (physical / virtual)

  • Slave tray application, allows the user to update the number of cores being utilized on the network

  • Partial image download – if the image is not done rendering, you can download the rendered results.

  • Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)

  • Slaves can be added or subtracted anytime, i.e. before, or after rendering.

  • Works with all versions of KeyShot 3/4(KeyShot, KeyShot Pro, KeyShot Pro Floating)

  • Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles

  • Support mixed networks(PC & Mac)




Real-time Ray Tracing

  • Progressive global illumination
  • Multi-core photon mapping
  • Adaptive material sampling
  • Dynamic lighting core
  • Focused Caustics
  • Realtime subsurface scattering
  • PRO: Realtime region rendering
  • PRO: Raytracing of NURB

Real World Lighting and Editing

  • Image based lighting using high dynamic range images (HDRI)
  • Brightness and contrast control
  • Envrionment rotation and height adjustment
  • Lighting presets for various scenarios
  • PRO: Saturation and hue adjustment
  • PRO: Tilt and blur
  • PRO: Innovative pin system for adding lights with realtime feedback
  • PRO: Sun / Sky generator

Scientifically Accurate Materials

  • True physics based materials
  • Subsurface scattering
  • Adjustable IOR
  • Dispersion
  • Interactive color adjustment with support for Pantone®, RAL®, CIE Lab
  • Roughness/gloss control
  • Multi-layer materials
  • Light-emitting materials
  • Support for AXALTA (DuPont®) paints
  • Mold-Tech material with accurate scaling
  • Support for Sørensen leathers

Interactive Material Assignments

  • Drag and drop materials from library onto object
  • Copy and paste materials from one part to another with automatic linking
  • Material assignment to entire objects and layers through scene tree
  • Autopaint entire models through material templates
  • In-project material library for material management

Texture, Bump Map and Labeling

    • Dynamic texture mapping and control
    • Image based bump mapping with interactive height control
    • Normal mapping
    • Support for opacity maps
    • Specular  mapping
    • Procedural texture mapping
    • Interactive label placement
    • MateriaLs and textures on labels
    • PRO: Interactive, node-based Material Graph with realtime feedback

Model Interaction

      • Interactive scene tree
      • Preserve structure from 3D modeling application
      • Interactive single or multiple part movement
      • Hide, Delete, show only parts
      • Ability to lock parts
      • Model and part instancing and patterning
      • Grouping and restructuring of scene hierarchy
      • Powerful search and filtering tools
      • PRO: Scene Sets, combining model configurations and view sets
      • PRO: Geometry Viewer and Editor

Physical Lights

      • Light sources with power control and fall-off based on scene units
      • Area light diffuse
      • Point light diffuse
      • Point light IES profile

Camera Controls

      • Full interactive camera control including tumble, pan, dolly and twist
      • Numerical control using spherical or absolute coordinate
      • Interactive focal length
      • Realtime depth of field with F-stop
      • PRO: View sets for saving lighting, camera angle, and backplate

Image Composition

      • Realtime bloom effect
      • Vignetting
      • Solid color background
      • Combination of 3D scene with 2D photograph
      • Brightness and gamma control
      • Ground shadow color adjustment

Part & Camera Animation (Pro)

      • Animation offset transform system for models and cameras
      • Setup, edit, and playback inside realtime raytraced environment
      • Step by step guidance through animation wizard
      • Copy and paste of animations onto other parts with optional linking
      • Model/Part animation: turntable, translation, rotation
      • Camera animation: orbit, zoom, inclination, translation
      • Part animation fade in/out
      • Material and parameter animation
      • Motion blur

KeyShotVR (Add-on)

      • Interactive web-output directly from inside KeyShot
      • Plugin-free interaction in any HTML5 supported browser
      • VR types: Turntable, Hemi-spherical, Spherical, Custom, Tumble, Animation, Panorama
      • Step by step setup through wizard with interactive feedback
      • Dynamic image compression quality control
      • Customizable settings for enhanced user experience
      • Preserved image quality for zoom
      • Output to JPEG/PNG with automatic FTP deployment

Offline Rendering Features

      • Realtime render mode
      • Gaussian blur for image smoothing
      • Alpha channel output
      • PRO: Render passes including layers
      • PRO: Batch rendering (render queue)
      • PRO: Simultaneous realtime and offline rendering
      • PRO: Turntable animation rendering
      • PRO: Region rendering
      • Add-on: Network rendering

Network Rendering (optional)

      • Easy to install and manage Master/Slave system
      • Add/remove slaves before, after and during the rendering
      • Network render queue
      • Automatic load balancing to optimize performance on mixed CPU system
      • Start, stop, suspend and prioritize jobs
      • Local slave management for core usage and scheduling
      • Support for PC, Mac or mixed network

Image Input

      • JPEG
      • TIFF with alpha channel (8 bit)
      • PNG
      • TARGA
      • HDRI
      • EXR
      • HDZ (KeyShot proprietary HDRI format)

2D/3D Output

      • Unlimited output resolution
      • Interactive render output window with zoom and image editing capabilities
      • JPEG
      • PNG
      • PSD (multi-layer)
      • TIFF with alpha channel (8 bit/32bit)
      • EXR (32 bit)
      • PRO: AVI, Quicktime, Flash (PC) for animations
      • PRO: Output to OBJ
      • PRO: Output to STL
      • PRO: Output to ZPR

3D File Formats (PC/MAC)

      • 3ds Max 2017 and prior (via plugin)
      • ALIAS 2017 and prior
      • AutoCAD (DWG/DXF)
      • CATIA v5/6
      • Cinema 4D R16 and later
      • PTC Creo 4.0 and prior
      • Inventor 2017 and prior
      • Maya 2017 and prior
      • NX 11 and prior
      • Pro/ENGINEER Wildfire 2 – 5
      • Rhinoceros 5 and prior
      • SketchUp 2015 – 2017
      • Solid Edge ST9 and prior
      • SolidWorks 2017 and prior
      • IGES
      • JT
      • 3DXML
      • STEP AP203/214
      • OBJ
      • Parasolid
      • FBX including part/camera animation
      • STL
      • Collada
      • Alembic

Plugins w/ LiveLinking (PC only unless mentioned)

      • 3DS Max 2011 – 2017
      • Maya 2013-17 (Mac/PC)
      • Cinema 4D R17 (Mac/PC)
      • Creo 4.0 and prior
      • Siemens NX 8.5 – 11 (requires KeyShot Enterprise Edition)
      • SolidWorks 2011 – 2017
      • Rhinoceros 4, 5
      • SketchUp 2015 – 2017 (Mac/PC)
      • Solid Edge ST7 and later (through Siemens)
      • SpaceClaim (through SpaceClaim)
      • IronCAD 2017 and prior (through IronCAD)
      • Delcam ArtCAM (through Delcam)
      • Delcam Shoemaker Pro (through Delcam)
      • Delcam PowerSHAPE (through Delcam)
      • Geomagic Design and others ((through 3D Systems)
      • SolidThinking Evolve (through Altair)

Language Support

      • Chinese
      • Czech
      • English
      • French
      • German
      • Italian
      • Japanese
      • Korean
      • Polish
      • Russian
      • Spanish


      • CPU based – no special graphics card needed
      • Parallel architecture with full support for multi-core and hyper-threaded systems
      • Near linear performance scale with additional CPUs
      • Utilization of GPU for rendering effects
      • Support for PC and Mac
      • PRO: Support for over 64 Cores
      • PRO: Stereo viewing


      • Node-locked license, tied to MAC-address of computer
      • Pro (Optional): Floating licensing using FlexNet Publisher (FLEXlm) for Windows, Mac OS X, and Linux including support for license borrowing, and access through VPN

What’s Included

    • 500+ predefined materials including texture and bump maps
    • 50+ lighting environments
    • Access to KeyShot Cloud, an online library for materials and textures
    • Quick start guide
    • Hotkey list
    • Manual

KeyShot Gallery

Stay Connected

Go to top